
Professor Jones or Clark Kent?
I have been thinking about this basic question quite a bit, which brings me back to the opening question of the series, “What is D&D?” Are players heroes or just explorers looking for lost treasure? When designing adventures, this is really a fundamental question. Without a doubt, players often become unlikely heroes, in that over the course of an adventure they disrupt the BBEG, but is the focus of the game really about heroic actions? Recent adventure design would seem to indicate that the latter is where the game is headed, but is that really the right direction? Is there a right direction?
To go back to my opening question and compare and contrast Superman to Indiana Jones, there are some subtle differences that are interesting in this debate. Superman is a hero by definition. He has answered a higher calling, and has dedicated his life to being the hero. There is no question to which side of the fence he is on, regardless of what the writers plot out for him in any given episode or plot arc. He is the classic example of a traditional hero. There are no selfish motives on his part, and he always answers the call of the hero. He is not an accidental hero, but rather he is the shining example of the hero.
Professor Jones is a bit different. His past is a bit checkered, and he has not always acted out of an altruistic higher purpose. He is first and foremost a college professor of archaeology. When opportunities present themselves, he becomes something of a treasure hunter. Now I am going to assume that early in his career he was a more traditional archaeologist, but as time went by, he become more interested in more eclectic archaeology. The character is clearly a throwback to the old serial and pulp adventures of the early 20th century. While one can argue that he is heroic in nature, I would say that he is more of an accidently hero, rather than someone that is out to save the world as a full time gig.
I can remember the first game I played, which was using the Holmes rule set, and the dungeon that I went through was B1 In Search of the Unknown. I rolled up a fighter, and I can remember that his stats were nothing special, yet I ventured forth looking for the unknown, as I had no idea what to expect. The first monster I encountered was a fire beetle, which I was able to defeat easily. It was shortly there afterwards, I was attacked by several bandits, and that was the end of my first character. In the creation process and as I was going through, I had no thoughts of saving the world or defeating some BBEG, but rather I was an explorer in search of treasure and the unknown.
Fast forward some twenty five years later, give or take a couple of years, I ran a bunch of folks through my Ptolus campaign, and the concept of characters as heroes, factored strong in the design of the adventure. The characters were hired to confront chaos, and the underlying assumption of the campaign was that they were heroes. When I was running the campaign, I did not give much thought to the question of hero v. treasure hunter. It was only some time after the end that I started to give this some serious thought. In my next campaign, I am going back to the concept of players as treasure hunters in the vein of Indiana Jones.
I have been thinking about this basic question quite a bit, which brings me back to the opening question of the series, “What is D&D?” Are players heroes or just explorers looking for lost treasure? When designing adventures, this is really a fundamental question. Without a doubt, players often become unlikely heroes, in that over the course of an adventure they disrupt the BBEG, but is the focus of the game really about heroic actions? Recent adventure design would seem to indicate that the latter is where the game is headed, but is that really the right direction? Is there a right direction?
To go back to my opening question and compare and contrast Superman to Indiana Jones, there are some subtle differences that are interesting in this debate. Superman is a hero by definition. He has answered a higher calling, and has dedicated his life to being the hero. There is no question to which side of the fence he is on, regardless of what the writers plot out for him in any given episode or plot arc. He is the classic example of a traditional hero. There are no selfish motives on his part, and he always answers the call of the hero. He is not an accidental hero, but rather he is the shining example of the hero.
Professor Jones is a bit different. His past is a bit checkered, and he has not always acted out of an altruistic higher purpose. He is first and foremost a college professor of archaeology. When opportunities present themselves, he becomes something of a treasure hunter. Now I am going to assume that early in his career he was a more traditional archaeologist, but as time went by, he become more interested in more eclectic archaeology. The character is clearly a throwback to the old serial and pulp adventures of the early 20th century. While one can argue that he is heroic in nature, I would say that he is more of an accidently hero, rather than someone that is out to save the world as a full time gig.
I can remember the first game I played, which was using the Holmes rule set, and the dungeon that I went through was B1 In Search of the Unknown. I rolled up a fighter, and I can remember that his stats were nothing special, yet I ventured forth looking for the unknown, as I had no idea what to expect. The first monster I encountered was a fire beetle, which I was able to defeat easily. It was shortly there afterwards, I was attacked by several bandits, and that was the end of my first character. In the creation process and as I was going through, I had no thoughts of saving the world or defeating some BBEG, but rather I was an explorer in search of treasure and the unknown.
Fast forward some twenty five years later, give or take a couple of years, I ran a bunch of folks through my Ptolus campaign, and the concept of characters as heroes, factored strong in the design of the adventure. The characters were hired to confront chaos, and the underlying assumption of the campaign was that they were heroes. When I was running the campaign, I did not give much thought to the question of hero v. treasure hunter. It was only some time after the end that I started to give this some serious thought. In my next campaign, I am going back to the concept of players as treasure hunters in the vein of Indiana Jones.
One of the trends that I am seeing more of is the concept of adventuring guilds that are built into campaign worlds. This concept has a lot of appeal for me. In Monte’s Ptolus, he built in the Delver’s Guild as a place for characters to start their career. In Paizo’s Golarion, they have the Pathfinder Society, in which their members are described as, “.. part archeologist, part historian, and part foolhardy adrenaline addict.” There is a pulp fiction feel to these adventurer guilds that resonates well with me, and I would like to work that into my next campaign, and I might even stick in both of them.
However, even though the stated theme for my next adventure is characters as adventurers, I still ponder a bit on the central question of the series, ‘What is D&D?” Is it save the world or is it exploration for the sake of exploration?
While I have not directly answered my opening question, I will continue to explore it more in my next blog entry.


