tag:blogger.com,1999:blog-3651978387315931317.post7651551610871430355..comments2023-10-05T09:33:20.194-07:00Comments on The Grumblin' Grognard: What is D&D: Indiana Jones v. SupermanMr Baronhttp://www.blogger.com/profile/07502432352346301026noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3651978387315931317.post-61711295611772192322009-02-10T07:42:00.000-08:002009-02-10T07:42:00.000-08:00I think part of what makes it special is the varie...I think part of what makes it special is the variety of possible approaches, plus the availability of the 'tentpole' - exploring dungeons, killing things and taking their stuff?<BR/><BR/>For the plot based GM unsure what to do next, he can always put the villain/McGuffin/damsel at the bottom of a dungeon, problem solved.<BR/><BR/>My current campaign works as follows:<BR/><BR/>Variable players (public club game).<BR/>All PCs are The Heroes of Willow Vale.<BR/>The King of Willow Vale sends them on missions - adventures<BR/>The adventures are site-based (mostly old Basic/Expert classics) and the PCs are free to roam around those sites, but with the ultimate mission in mind.<BR/><BR/>This format is working very well given the club setting.<BR/><BR/>The Gygaxian approach of variable PC groups delving into a mega-dungeon would also work I think, though maybe not with the 3e rules I'm using - it runs too slow to complete an expedition in 1 4-5 hour session.Simonhttps://www.blogger.com/profile/01173759805310975320noreply@blogger.comtag:blogger.com,1999:blog-3651978387315931317.post-15052737584608314272009-02-09T05:36:00.000-08:002009-02-09T05:36:00.000-08:00S'mon,This entire discussion I did not give mu...S'mon,<BR/><BR/>This entire discussion I did not give much thought about until recently, when I started to read the various blogs out there, and I was working on my next campaign. In essence, I am asking the question, as I consider it important for the design and conduct of my next campaign. What do I want to GM, and what do my players really want to play through? And then to take it back one step, what makes D&D special from other role playing games, and what makes it fun to play?Mr Baronhttps://www.blogger.com/profile/07502432352346301026noreply@blogger.comtag:blogger.com,1999:blog-3651978387315931317.post-12824437280581951592009-02-09T05:30:00.000-08:002009-02-09T05:30:00.000-08:00James,You bring up a good point. I am generically...James,<BR/><BR/>You bring up a good point. I am generically asking the question, as I believe that there are some core requirements that are present in the game, regardless of which edition you play. I have an upcoming blog on mechanics that I am going to use to expand upon this idea.Mr Baronhttps://www.blogger.com/profile/07502432352346301026noreply@blogger.comtag:blogger.com,1999:blog-3651978387315931317.post-63975796922289363792009-02-09T03:36:00.000-08:002009-02-09T03:36:00.000-08:00My current D&D tabletop campaign is premised o...My current D&D tabletop campaign is premised on the PCs as heroes; defending the Realm from Evil. Next time round I reckon I'll go for the treasure hunter/exploration/sandbox approach.Simonhttps://www.blogger.com/profile/01173759805310975320noreply@blogger.comtag:blogger.com,1999:blog-3651978387315931317.post-42206361712440722072009-02-09T02:02:00.000-08:002009-02-09T02:02:00.000-08:00"What is D&D?" needs an edition tag,..."What is D&D?" needs an edition tag, as different versions encourage different sorts of play.JimLotFPhttps://www.blogger.com/profile/02992397707040836366noreply@blogger.comtag:blogger.com,1999:blog-3651978387315931317.post-38977581209074353382009-02-08T14:33:00.000-08:002009-02-08T14:33:00.000-08:00Thanks for the comment. I agree with you complete...Thanks for the comment. I agree with you completely. After spending the past year reading blogs and such, I am thinking about a completely different approach. My next blog I am going to continue the discussion with adventure paths and sandboxes.Mr Baronhttps://www.blogger.com/profile/07502432352346301026noreply@blogger.comtag:blogger.com,1999:blog-3651978387315931317.post-38267176464856110902009-02-08T09:24:00.000-08:002009-02-08T09:24:00.000-08:00I'm struggling with this idea in the campaign I'm ...I'm struggling with this idea in the campaign I'm building too. Originally, I had this idea for a massive story to run across the campaign, that required the characters to be heroes.... maybe weak heroes at first, but heroes in the end. Now, after several months of reading the various gaming blogs I've encountered, I'm shying away from that idea. Now, I'm building my campaign more so that overriding "heroquest" is still there, but it's not the motivating force any more. Now, I'm a little more content to just give the characters some rope, and see if they climb it, or hang themselves with it. 8)The Badger Kinghttps://www.blogger.com/profile/09020950272210873449noreply@blogger.com